![]() If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. ![]() Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. ![]() Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. This is a sub-reddit for Europa Universalis IV. Honestly, most of the idea groups in Admin are kind of weak right now.EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 The policies as you say are excellent however. The only time I would consider Humanist is a WC attempt or perhaps playing as a country in India. If you do not take the two National Decisions that give +1 mercenary strength and -1 tolerance to heretics and you take the +2 tolerance to heretics when the Reformation Disaster starts in your country, the unrest generated by centers of reformation converting your provinces is not even a factor even if your at 0% religious unity (with the 5% from your troops putting down rebels over your provinces). Or you could just counter it and say every idea group is only for poor playing and not needed. Therefore, even if you have the weird opinion that Humanist is only "Quality of Life", at the end of the day it also does A LOT for AE and vassals. I used to go Religous all the time, but Humanist + diplo + influence gives policies for AE reduction and vassal expansion. Jokes aside, you dont seem to consider the policies. Heeey there it is again, i forgot who said that sentence - i quote you sometimes p 引用自 Fedaykin:Humanist is a crutch for poor playing. The best thing from Espionage Ideas are the policies.but that alone is not worth a diplo idea vs the big ones (trade/diplo/explore) Locking mechanics behind idea groups would make some of them MUCH more unique and valuable. I really wish they would make espionage very special.like you CANNOT support rebels unless you take it.or you can't steal maps, etc. ![]() The corruption ticker is.again.nice if you are small, but the larger you get, the more you can afford to increase reduction spending. You don't need them for taking what you want, so its far from essential. Plus you can just diplo rep or better relations over time with other dip ideas.which remove AE faster.įabricate claims are a joke. ![]() Money becomes less valuable the larger you get.ĪE impact reduction is great, if you are surrounded by many peers, but AE can almost always be ignored once you get big enough. Yes those ideas themselves are nice buffs, but they don't perform enough for the monarch points invested.ġ0% advisor costs? Doesn't matter because by the time you start hiring level 3 (or higher) advisors, you can afford it. The problem isn't that its useless, its just not good enough to warrant taking over other ideas. ![]()
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